Sales Dashboard

Dashboard

Product Design

two green and yellow round fruits
two green and yellow round fruits
two green and yellow round fruits

Intro

As VR continues evolving, the interface between the user and the virtual world remains a key design challenge. I created a concept for Meta’s VR OS interface focused on clarity, comfort, and spatial logic — aimed at first-time users navigating immersive environments.

Goals

  • Design a clean and intuitive VR dashboard that works with hand gestures

  • Reduce cognitive load through visual hierarchy and depth

  • Follow Meta’s ecosystem design patterns while pushing for simplicity and future-forward UI

Constraints

This was a solo concept project with no access to real device constraints or internal APIs. I used available research on VR interaction models, Meta Quest UX patterns, and followed ergonomic design principles to simulate realistic use.

Results

The concept was well-received on social platforms, gaining 800+ interactions and sparking DMs from XR enthusiasts. It helped me understand spatial UI challenges and opened conversations with designers at two VR startups.

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